

Spinning Shield – Hurl a spinning shield, inflicting 831 damage to all enemies in its path.Holy chains will bind up to 6 nearby monsters, dragging them as you ride and repeatedly dealing 338 damage. Draw and Quarter – Mount a celestial war horse for 5 seconds, dispelling all movement impairing effects, increasing your movement speed by 60%, and replacing your Primary Attack.Punish – Strike an enemy for 945 to 1134 damage and gain Hardened Senses, increasing your Block Chance by 30% for 2 seconds.The first phase will involve self-buffs with Consecration or Spinning Shield and is then followed by the mobility-damage phase which focuses on Draw and Quarter.

This build then breaks down into two phases.

Also deals 1614 damage to all nearby enemies and reduces their damage done by 30%. Demoralize – Release a ferocious shout that forces nearby monsters to attack you.Each hit increases Frenzy’s attack speed by 8% for 3 sec, stacking up to 5 times. Frenzy – Launch a frenzied attack for 2280 damage.Using Whirlwind slowly consumes its energy, which recovers while Whirlwind is not in use. Whirlwind – Become a whirlwind of steel, continually striking all nearby enemies for 836 damage while moving at 70% reduced speed.Every third hit heals you for 15% of the damage done. Lacerate – Launch a series of attacks that deal 2466 to 3551 damage with each hit.The concept is simple: spin, deal damage, and win. There’s one build that’d a fan favorite of the class and it’s the “Spin to Win” or Whirlwind build.
